November 10, 2026·44 min read

Take‑Two Interactive Software (TTWO), Financial Analysis

Insights derived from analysing SEC filings. Independent analysis, not a publication of the SEC.

Net revenue Q2 FY2027
$1.50bn
(15.6%) year on year (Q2 FY2026 $1.77bn)
Costs and expenses Q2 FY2027
$1.61bn
(13.7%) year on year (Q2 FY2026 $1.87bn)
Operating margin Q2 FY2027 (loss)
(7.8%)
(2.3 pts) year on year against (5.5%) in Q2 FY2026
Key findings
  • Net bookings $1.60bn in Q2 FY2027 (quarter to 30 Sep 2026), down 18% from $1.96bn and $18.7m below the low end of the $1.62bn to $1.67bn outlook set on 7 Aug 2026. GAAP net revenue $1.50bn, (15.6%); GAAP operating loss $117.5m against $98.0m; net loss $54.0m ($0.29 per share) against $133.9m (8-K Ex 99.1 and 10-Q of 9 Nov 2026).
  • Recurrent consumer spending (RCS) net bookings $1.30bn, down 9% as stated in the release, 81% of net bookings. Full game and other net bookings $299.2m against $532.2m, after a year earlier quarter with Borderlands 4, Mafia: The Old Country and NBA 2K26. Digital online 97.6% of net bookings.
  • By platform: mobile net bookings $707.6m, (13.5%); console $742.6m, (18.2%); PC and other $151.1m, (35.6%). The 10-Q names Color Block Jam, Match Factory!, NBA 2K, Toy Blast and Merge Dragons! for the $90.5m fall in mobile GAAP net revenue.
  • FY2027 net bookings outlook $8.0bn to $8.2bn (year to 31 Mar 2027) against $6.72bn in FY2026, reiterated on 21 May, 7 Aug and 9 Nov 2026; Q3 FY2027 outlook $3.35bn to $3.5bn against $1.76bn. H1 FY2027 net bookings were $2.99bn, so the outlook implies $5.01bn to $5.21bn in H2. GTA VI is set for 19 Nov 2026 on PS5 and Xbox Series X|S after two date moves: from Fall 2025 to 26 May 2026 (8-K of 2 May 2025) and to 19 Nov 2026 (release of 6 Nov 2025).
  • Net debt $846.2m at 30 Sep 2026 (book debt $2.52bn less cash and short term investments $1.67bn); the $600m 3.70% notes fall due 14 Apr 2027. Capex outlook raised to about $290m from about $200m on 7 Aug 2026; the London office building was bought on 10 Aug 2026 ($91.8m capitalized cost). No buybacks since FY2022. A new Xbox Publisher License Agreement was signed 28 Sep 2026.
  • Shares at $215.20 (10 Nov 2026) trade at 6.4x EV/Sales on TTM GAAP net revenue and 5.1x on the FY2027 net bookings outlook midpoint; no P/E applies, as TTM GAAP net income is a loss of $240.5m. Model prices use an exit EV/Sales multiple on FY2029 GAAP net revenue, less net debt, per share: base $246 (+14%), best $371 (+72%) and worst $121 (44% lower).

Figures are read from the Forms 10-K for FY2023, FY2024, FY2025 and FY2026 (fiscal years to 31 March), the Forms 10-Q for Q1 and Q2 FY2027 (the Q2 FY2027 10-Q filed 9 Nov 2026), the Forms 8-K with all their exhibits, incl. the quarterly earnings releases (Ex 99.1) for Q4 FY2023 to Q2 FY2027, the Xbox agreement 8-K and the annual meeting 8-K with its charter amendment (Ex 3.1), the 2026 proxy statement and the Forms 4 for central index key 946581, together with the filings of Sony, Microsoft, Electronic Arts, Roblox, Playtika and Unity used in chapters 2 to 5. Take‑Two files no separate CFO commentary document; the financial commentary and outlook come from the earnings releases, and earnings call remarks are left out. Accession numbers appear in the Sources appendix. Share price $215.20 is the price of 10 Nov 2026; peer values use prices of the same day.

1 Revenue & Business Model

  • Storyline: net bookings fell 18% in Q2 FY2027 as RCS declined and the year earlier quarter held the releases of Borderlands 4, Mafia: The Old Country and NBA 2K26, while the outlook for the Dec 2026 quarter, the first with GTA VI, is roughly double the year earlier figure. Chapters 2 to 4 follow the revenue drivers: console and PC premium titles incl. GTA VI; recurrent consumer spending in GTA Online, NBA 2K and mobile games; and mobile, mostly Zynga.
  • GAAP net revenue against net bookings. Net bookings is the operating metric Take‑Two guides to: the net amount of products and services sold digitally or sold in physically in the period. GAAP net revenue defers part of each sale over an estimated service period of 5 to 15 months, so the two differ by quarter: net bookings exceeded revenue by $104.3m in Q2 FY2027 and fell $148.0m short of it in Q1 FY2027 (Figure 5.4).
  • Take‑Two reports one segment and three labels: Rockstar Games, 2K and Zynga (10-K). Filings split revenue by platform, content and channel, with no split by label. FY2026 GAAP net revenue $6.66bn, +18.2%: mobile $3.33bn (50.1%), console $2.60bn (39.0%), PC and other $726.1m (10.9%). Mobile became the largest platform after the Zynga acquisition of May 2022.
  • Content and channel, FY2026: RCS $5.20bn (78.1% of revenue); digital online $6.46bn (97.0%, from 89.8% in FY2022); advertising $494.3m. Five customers, incl. Apple, Sony, Google and Microsoft at more than 10% each, took 80.6% of FY2026 revenue and 80.8% in H1 FY2027.
  • Regions, FY2026: United States $3.94bn (59.2%), international $2.72bn. Employees 12,909 at 31 Mar 2026, of which 9,998 in development (10-K).
Figure 1.1 GAAP net revenue and operating margin, FY2022 to TTM Q2 FY2027
Figure 1.2 GAAP net revenue by platform, FY2022 to FY2026 ($bn)
Figure 1.3 GAAP net revenue by region, share
Table 1.1 Net bookings, revenue and mix, last five quarters
LineQ2 FY2026Q3 FY2026Q4 FY2026Q1 FY2027Q2 FY2027
Net bookings ($m)1,960.51,757.11,580.31,385.91,601.3
GAAP net revenue ($m)1,773.81,699.01,679.81,533.91,497.0
Net bookings less GAAP net revenue ($m)186.758.1(99.5)(148.0)104.3
Console net bookings ($m)907.9702.6602.1525.2742.6
PC and other net bookings ($m)234.5193.6149.1121.2151.1
Mobile net bookings ($m)818.1860.9829.1739.5707.6
RCS share of net bookings (%)7376828481
RCS growth year on year (%)20237(1)(9)
Digital online share of net bookings (%)95.497.497.598.897.6
GAAP operating income ($m)(98.0)(38.7)10.9(35.5)(117.5)
GAAP net income ($m)(133.9)(92.9)(59.5)(34.1)(54.0)
Q2 FY2027 is the quarter to 30 Sep 2026. RCS growth as stated in each 8-K Ex 99.1. Platform net bookings sum to total net bookings (8-K Ex 99.1).

2 Console and PC Premium Titles: GTA VI Set for 19 Nov 2026

  • Console net bookings $742.6m in Q2 FY2027, (18.2%); PC and other $151.1m, (35.6%). The year earlier quarter held the releases of Mafia: The Old Country (8 Aug 2025), NBA 2K26 (5 Sep 2025) and Borderlands 4 (12 Sep 2025). Full game and other net bookings $299.2m against $532.2m.
  • FY2026 console GAAP net revenue $2.60bn, +23.7%; PC and other $726.1m, +22.5% (10-K). The FY2026 10-K credits NBA 2K (+$416.9m of revenue), Borderlands (+$210.3m) and GTA (+$115.1m) among the main contributors.
  • GTA VI: set for 19 Nov 2026 on PS5 and Xbox Series X|S, with no PC date given; the outlook for the Dec 2026 quarter is $3.35bn to $3.5bn of net bookings against $1.76bn a year earlier. GTA series units sold in passed 475m by Sep 2026, GTA V more than 230m and Red Dead Redemption 2 more than 85m (10-Q). GTA products were 12.6% of H1 FY2027 net revenue.
  • Investment ahead of launch (10-Q): capitalized software development costs and licenses $2.58bn at 30 Sep 2026 against $2.35bn at 31 Mar 2026; inventory $34.1m against $7.3m. NBA 2K27 was released 4 Sep 2026 on PS5, Xbox Series X|S, Switch 2 and PC.
  • Xbox: a new long term Xbox Publisher License Agreement with Microsoft, signed 28 Sep 2026, replaced agreements that ran to 31 Mar 2027 (8-K of 30 Sep 2026).

How console and PC publishing is changing

  • Sony (6-K of 5 Nov 2026): Game & Network Services sales ¥1.21tn in the Sep 2026 quarter, +8.6%, with a segment operating margin of 18.2%; digital software and add on content ¥643.9bn, +13.3%. Sony raised its FY2026 G&NS sales forecast by ¥290bn to ¥4.83tn, citing higher sales of non first party software.
  • Microsoft (10-Q of 28 Oct 2026): XBOX revenue $5.38bn in the Sep 2026 quarter, (2.3%); XBOX hardware down 14% on lower console volume; content and services down 2% on lower third party content and Game Pass.
  • Electronic Arts (10-Q of 3 Aug 2026): full game net revenue $514.0m in the Jun 2026 quarter, +77.9%, on Battlefield 6; total net revenue $1.99bn, +19%. EA was acquired by an investor consortium and delisted on 4 Aug 2026, so no later quarter is filed.
  • Nintendo files no reports with the SEC and is not included in the figures.
Figure 2.1 Console and PC net bookings by quarter
Figure 2.2 Annual net bookings and FY2027 outlook
Table 2.1 Console and PC publishing compared, latest filed quarter
CompanyMetricPeriodDetailValueGrowth (%)Margin (%)
Take‑TwoConsole net bookingsSep 2026 quarterPC and other $151.1m, (35.6%); full game and other $299.2m$742.6m(18.2)(7.8)
SonyGame & Network Services segment salesSep 2026 quarterG&NS operating income ¥220.1bn, up 83%; digital software and add on content ¥643.9bn, up 13.3%; hardware and others ¥325.8bn, up 1.9% with lower unit sales; FX added ¥73.0bn to sales¥1.21tn8.618.2
MicrosoftXBOX revenueSep 2026 quarterXBOX content and services down 2% on lower third party content and Game Pass, first party content up; XBOX hardware down 14%; gaming margin not disclosed$5.38bn(2.3)n/a
Electronic ArtsFull game net revenueJun 2026 quarterMargin is company operating margin; full game net bookings $233m, up 9%; total net revenue $1.99bn, up 19%, on Battlefield 6; EA was acquired by an investor consortium on 4 Aug 2026 and delisted, so no later quarters are filed$514.0m77.925.8
Margins: Take‑Two and EA company GAAP operating margin; Sony G&NS segment operating margin; Microsoft discloses no gaming margin. Sony in yen. Periods differ: EA Jun 2026 quarter, others Sep 2026 quarter.
Table 2.2 GTA VI launch target as filed
AnnouncedLaunch targetFiling
Dec 2023Calendar 2025first trailer in Dec 2023 and release in 2025 per the 10-Q of 8 Feb 2024
16 May 2024Fall of calendar 2025Q4 FY2024 release narrows the calendar 2025 window
2 May 202526 May 20268-K of 2 May 2025; repeated in the Q4 FY2025 release
6 Nov 202519 Nov 2026Q2 FY2026 release
21 May, 7 Aug and 9 Nov 202619 Nov 2026Q4 FY2026, Q1 FY2027 and Q2 FY2027 releases; 10-Q of 9 Nov 2026
Two date moves after the Fall 2025 window: to 26 May 2026 and to 19 Nov 2026.

3 Recurrent Consumer Spending: 81% of Net Bookings, Down 9%

  • RCS net bookings $1.30bn in Q2 FY2027 against $1.43bn, down 9% as stated in the release and (8.8%) on the dollar values; 81% of net bookings. RCS covers virtual currency, add on content, in game purchases and in game advertising in GTA Online, NBA 2K, WWE 2K and the mobile games. Q1 FY2027 RCS was $1.17bn, (1.2%).
  • Trend: RCS growth was 20% in Q2 FY2026 and 23% in Q3 FY2026, then 7% in Q4 FY2026, (1%) in Q1 FY2027 and (9%) in Q2 FY2027 (8-K releases). FY2026 RCS GAAP net revenue $5.20bn, +16.1%, led by NBA 2K and Color Block Jam (10-K).
  • GAAP view (10-Q): RCS net revenue $1.21bn, (5.1%), 80.8% of revenue; the decline was led by Color Block Jam and Match Factory!. In game advertising $121.0m, (9.0%). Current deferred revenue $1.02bn at 30 Sep 2026 against $1.16bn at 31 Mar 2026.
  • Largest contributors to Q2 FY2027 net bookings (release order): NBA 2K, the GTA series, Toon Blast, Match Factory!, Empires & Puzzles, the Borderlands franchise, Words With Friends, the Red Dead Redemption series, Color Block Jam, WWE 2K and Zynga Poker.

How recurring player spending is changing

  • Sony: network services sales (PlayStation Plus and related) ¥218.3bn in the Sep 2026 quarter, +19.5% (6-K).
  • Microsoft: XBOX content and services revenue (2%) in the Sep 2026 quarter on lower third party content and Game Pass, partly offset by first party content (10-Q).
  • Electronic Arts: live services and other net bookings $1.12bn in the Jun 2026 quarter, +3%; extra content over the twelve months to Jun 2026 $4.17bn against $4.29bn (10-Q).
  • Roblox: bookings about $1.7bn in Q3 2026, (12%); daily active users 138m, down 9%; hours engaged nearly 34bn, down 15% (8-K Ex 99.1).
  • Regulation (10-K FY2026): rules on loot boxes in Brazil (paid random items barred for players under 18) and Australia, bills in Spain (Mar 2025) and Portugal (Feb 2026), and FTC amendments to the COPPA Rule effective Apr 2026; NBA 2K and WWE 2K are named among games with mechanics that may be deemed loot boxes.
Figure 3.1 RCS growth and share of net bookings by quarter
Figure 3.2 Recurring player spending growth by company
Table 3.1 Recurring player spending compared, latest filed quarter
CompanyMetricPeriodDetailValueGrowth (%)Margin (%)
Take‑TwoRCS net bookingsSep 2026 quarter81% of net bookings; release states down 9%$1.30bn(8.8)(7.8)
SonyG&NS Network Services salesSep 2026 quarterMargin is G&NS segment operating margin; six month network services sales ¥427.0bn, up 20.2%¥218.3bn19.518.2
MicrosoftXBOX content and services revenue growthSep 2026 quarterDollar value of content and services not disclosed; total XBOX revenue $5.38bn(2%)(2.0)n/a
Electronic ArtsLive services and other net bookingsJun 2026 quarterLive services and other net revenue $1.47bn, up 7%; Ultimate Team extra content in EA SPORTS FC lower, Apex Legends higher; margin is company operating margin$1.12bn3.025.8
RobloxBookingsSep 2026 quarterRounded figure in the shareholder letter; developer exchange fees $403m; monthly unique payers 30m, down 16%$1.70bn(12.0)n/a
PlaytikaRevenueSep 2026 quarterMargin is adjusted EBITDA margin; ARPDAU $1.03 against $0.89; average DAUs 7.1m against 8.2m$673.8m(0.1)37.4
Metrics differ by company. Margins: Take‑Two and EA company GAAP operating margin; Sony G&NS segment operating margin; Playtika adjusted EBITDA margin. Sony in yen.

4 Mobile (Zynga): Half of FY2026 Revenue, Net Bookings (13.5%)

  • Mobile net bookings $707.6m in Q2 FY2027, (13.5%), after (6.7%) in Q1 FY2027 and growth of 13.2% to 21.3% in Q2 to Q4 FY2026. Mobile net revenue $731.1m, (11.0%). Mobile was 44.2% of Q2 FY2027 net bookings.
  • FY2026 mobile GAAP net revenue $3.33bn, +13.3%, 50.1% of revenue, led by Color Block Jam (+$206.6m) and Toon Blast (+$121.9m) (10-K). 91.0% of mobile revenue ran through the Apple and Google platforms against 92.9%.
  • Costs: the 10-Q states that mobile carries a lower gross margin than console and PC because Apple and Google platform fees sit in cost of revenue, and that Take‑Two is expanding direct to consumer sales across its mobile portfolio. Selling and marketing was $444.9m in Q2 FY2027, (17.1%).
  • Titles: Toon Blast, Match Factory!, Empires & Puzzles, Words With Friends, Color Block Jam and Zynga Poker are among the largest contributors to Q2 FY2027 net bookings; Top Goal and CSR 3 are announced without dates (8-K Ex 99.1).

How mobile gaming is changing

  • Playtika (8-K Ex 99.1 of 5 Nov 2026): revenue $673.8m in Q3 2026, (0.1%), while its direct to consumer platform revenue rose 31.4% to $275.1m; average daily active users 7.1m against 8.2m.
  • Unity (8-K Ex 99.1 of 5 Nov 2026): Grow Solutions revenue $457m, +44%, on growth in the Unity Ads Network driven by Vector, which grew 126%; the ironSource Ads network was sunset in Q2 2026.
  • Roblox: revenue $1.57bn in Q3 2026, +15.6%, with bookings down 12%.
  • Platform fees: 91.0% of Take‑Two's FY2026 mobile revenue ran through Apple and Google; Playtika reports direct to consumer platform revenue up 31.4%, and Take‑Two states it is expanding direct to consumer sales across its mobile portfolio.
Figure 4.1 Mobile net bookings by quarter
Figure 4.2 Mobile and ad network growth by company
Table 4.1 Mobile games compared, latest filed quarter
CompanyMetricPeriodDetailValueGrowth (%)Margin (%)
Take‑TwoMobile net bookingsSep 2026 quartermobile net revenue $731.1m, (11.0%)$707.6m(13.5)(7.8)
PlaytikaRevenueSep 2026 quarterMargin is adjusted EBITDA margin; DTC platforms revenue $275.1m, up 31.4%; Disney Solitaire $111.2m, up 88.4%; Bingo Blitz $133.0m, down 18.2%; FY2026 revenue outlook $2.75bn to $2.85bn$673.8m(0.1)37.4
UnityGrow Solutions revenueSep 2026 quarterMargin is company adjusted EBITDA margin; Create Solutions $165m, up 8%; first GAAP net income since IPO, $122m$457.0m44.041.3
RobloxRevenueSep 2026 quarterBookings about $1.7bn, down 12%; DAUs 138m; Roblox reports that about 20% of the US under 18 gaming market runs through its platform$1.57bn15.6n/a
Electronic ArtsTotal net revenueJun 2026 quarterMobile revenue not split out; EA reports mobile platform fees in cost of revenue for App Store and Google Play sales; last filed quarter before the 4 Aug 2026 take private$1.99bn18.925.8
Margins: Take‑Two, Roblox and EA company GAAP operating margin; Playtika and Unity adjusted EBITDA margin. EA does not split out mobile revenue.

5 Financial Analysis & Ratios

  • FY2026 GAAP net revenue $6.66bn, +18.2%, and net bookings $6.72bn, +19.0%; GAAP operating loss $104.2m against $4.39bn in FY2025, which included Zynga related goodwill impairments of $3.55bn (FY2024: $2.34bn). Gross margin 57.2% in FY2026 against 54.4%, on lower amortization of intangibles after the impairments (10-K).
  • TTM to 30 Sep 2026: GAAP net revenue $6.41bn, net bookings $6.32bn, operating loss $180.8m, operating margin (2.8%), net loss $240.5m. Amortization and impairment of intangibles $725.7m in FY2026; the FY2027 outlook includes $623m of amortization of acquired intangibles and $462m of stock based compensation.
  • Cash flow: operating cash flow $624.3m in FY2026 after $45.2m of outflow in FY2025; H1 FY2027 operating cash flow ($173.5m) against $83.7m, after $372.4m of capitalized software spend and $147.3m lower deferred revenue (10-Q). The FY2027 outlook calls for operating cash flow above $1bn.
  • Balance sheet at 30 Sep 2026: cash and short term investments $1.67bn, of which $945.0m held outside the US; book debt $2.52bn (face value $2.53bn); net debt $846.2m; the $1bn revolver is undrawn with $997.9m available. Equity $3.67bn; goodwill $1.06bn.
  • Capital return and equity: no buybacks since FY2022 ($200.0m); 10.0m shares remain under the authorization; no dividend has been paid. In May 2025 Take‑Two sold 5.5m shares at $225.00 for $1.19bn net and repaid the $600m 2025 notes and $550m 2026 notes (10-K).
  • Tax: a full valuation allowance covers US net deferred tax assets; FY2026 effective rate (50.8%). Q2 FY2027 had a tax benefit of $57.9m at a 51.7% rate. A reorganization of certain intangible assets in November 2026 will change the jurisdictional mix of earnings; its effect is under evaluation (10-Q subsequent event).
Table 5.1 Income statement, cash flow and balance sheet summary ($bn unless stated)
Line itemFY2022FY2023FY2024FY2025FY2026TTM Q2 FY2027
Revenue3.55.35.35.66.76.4
Gross profit2.02.32.23.13.83.6
Research and development0.40.90.91.01.11.1
Selling, general and administrative1.02.42.32.62.62.5
Operating income0.5(1.2)(3.6)(4.4)(0.1)(0.2)
Net income0.4(1.1)(3.7)(4.5)(0.3)(0.2)
Diluted EPS ($)3.58(7.03)(22.01)(25.58)(1.62)(1.29)
Operating cash flow0.30.00.00.00.60.4
Capital expenditure(0.2)(0.2)(0.1)(0.2)(0.2)(0.3)
Free cash flow0.1(0.2)(0.2)(0.2)0.50.1
Stock based compensation0.20.30.30.30.30.3
Cash and investments2.61.00.81.52.01.7
Total debt0.03.13.13.72.52.5
Total equity3.89.05.72.13.53.7
Fiscal years end 31 March. FY2022 has no debt before the Zynga acquisition of May 2022. Free cash flow is operating cash flow less capex. Cash and investments exclude restricted cash ($83.0m at 30 Sep 2026). TTM equals Q3 FY2026 to Q2 FY2027; TTM balance sheet at 30 Sep 2026.
Figure 5.1 Quarterly revenue and margins
Table 5.2 What changed, Q2 FY2027 against Q2 FY2026
MetricQ2 FY2026Q2 FY2027Change
Revenue ($bn)1.771.50(15.6%)
Gross profit ($bn)0.980.86(12.2%)
Operating income ($bn)(0.10)(0.12)(19.9%)
Net income ($bn)(0.13)(0.05)59.7%
Diluted EPS ($)(0.73)(0.29)60.3%
Operating cash flow ($bn)0.130.00n/a
Free cash flow ($bn)0.10(0.14)n/a
Operating margin (%)(5.5)(7.8)(2.3 pts)
Net margin (%)(7.5)(3.6)3.9 pts
Table 5.3 Ratio analysis
RatioFY2022FY2023FY2024FY2025FY2026TTM Q2 FY2027
Growth and margins
Revenue growth (%)n/a52.60.05.318.2n/a
Gross margin (%)56.242.741.954.457.256.6
Operating margin (%)13.5(21.8)(67.1)(77.9)(1.6)(2.8)
Net margin (%)11.9(21.0)(70.0)(79.5)(4.5)(3.8)
FCF margin (%)2.8(3.8)(2.9)(3.8)6.91.5
Cost and investment intensity
R&D (%) revenue11.616.617.717.816.116.7
SBC (%) revenue5.25.96.35.84.65.4
Capex (%) revenue4.53.82.63.02.44.2
Returns
ROE (%)11.0(17.5)(50.9)(114.8)(10.6)(6.5)
ROA (%)6.4(10.0)(26.7)(41.9)(3.2)(2.6)
Asset turnover (x)0.540.340.440.610.710.68
Liquidity and leverage
Current ratio (x)1.840.650.940.781.241.09
Debt to equity (x)0.000.340.541.710.720.69
Net cash ($bn)2.6(2.1)(2.3)(2.2)(0.5)(0.8)
Efficiency and cash quality
Days sales outstanding605246504044
ROE is shown only for years with positive average equity and is negative in loss years. Effective tax rates are left out because of the US valuation allowance. Ratios use GAAP net revenue.
Figure 5.2 Margin profile
Figure 5.3 Operating cash flow, capital expenditure and free cash flow
Table 5.4 Valuation snapshot at $215.20 per share, 10 Nov 2026
MeasureValue
Market cap ($bn)40.3
Enterprise value ($bn)41.1
EV/Sales (TTM) (x)6.4
FCF yield (%)0.2
Price/Book (x)11.0

Cost structure and profitability

  • Costs and expenses (GAAP net revenue less operating income) $1.61bn in Q2 FY2027, (13.7%), against revenue (15.6%); operating margin (7.8%) against (5.5%).
  • Cost of revenue $636.6m, 42.5% of revenue, against 44.7% a year earlier; it includes platform fees on mobile, royalties, amortization of capitalized software and amortization of acquired intangibles.
  • Operating expenses $977.9m, 65.3% of revenue; selling and marketing $444.9m, (17.1%).
  • EBITDA (non GAAP) $92.2m against $116.7m; it adds back depreciation and amortization of acquired intangibles and keeps stock based compensation as an expense.
  • Net bookings against revenue: the deferral effect swung from ($148.0m) in Q1 FY2027 to $104.3m in Q2 FY2027; the Q3 FY2027 outlook adds $80m of deferral to revenue and the FY2027 outlook $20m.
Figure 5.4 Net bookings against GAAP net revenue by quarter
Figure 5.5 Costs and operating margin as % of revenue by quarter
Table 5.5 Costs and margins as % of GAAP net revenue, last five quarters
LineQ2 FY2026Q3 FY2026Q4 FY2026Q1 FY2027Q2 FY2027
Cost of revenue (% of revenue)44.744.344.142.542.5
Operating expenses (% of revenue)60.857.955.259.865.3
Operating margin (%)(5.5)(2.3)0.6(2.3)(7.8)
Net margin (%)(7.5)(5.5)(3.5)(2.2)(3.6)
Capex (% of revenue)1.84.12.21.69.2

Debt, cash and capital return

  • Senior notes $2.5bn at 30 Sep 2026, plus the $29.4m Zynga convertible due 15 Dec 2026; the $600m 3.70% notes due 14 Apr 2027 sit in short term debt. Interest paid in H1 FY2027 was $57.4m; TTM interest expense $135.7m.
  • Net debt $846.2m at 30 Sep 2026 against $528.7m at 31 Mar 2026 and $2.20bn at 31 Mar 2025.
  • No share repurchases in the quarter; the last buyback was in FY2022 and 10.0m shares remain authorized (10-Q).
Figure 5.6 Debt maturities at 30 Sep 2026
Figure 5.7 Net bookings outlook against actual
Table 5.6 Debt at 30 Sep 2026
InstrumentMaturityCoupon (%)Principal ($m)
Zynga convertible notes15 Dec 20260.0029.4
2027 Notes14 Apr 20273.70600.0
2028 Notes28 Mar 20284.95800.0
2029 Notes12 Jun 20295.40300.0
2032 Notes14 Apr 20324.00500.0
2034 Notes12 Jun 20345.60300.0
Principal at face value; book value of all debt $2.52bn. Revolver $1bn undrawn to 19 May 2030 (10-Q).

6 MD&A & Management Commentary

Q2 FY2027 results, Form 10-Q and earnings release

  • Q2 FY2027 (10-Q and 8-K of 9 Nov 2026): net bookings $1.60bn, (18.3%); GAAP net revenue $1.50bn, (15.6%); gross margin 57.5% against 55.3%; operating loss $117.5m; net loss $54.0m against $133.9m; EBITDA (non GAAP) $92.2m against $116.7m.
  • 10-Q revenue analysis: net revenue fell $276.8m, mainly Borderlands ($128.0m lower), Mafia ($56.3m), Color Block Jam ($31.4m) and Match Factory! ($21.9m); net bookings fell $359.2m, with the GTA series higher. Console was 41.4% of H1 FY2027 net revenue; digital online 97.9%.
  • 10-Q costs: gross margin rose on lower amortization of capitalized software; selling and marketing $444.9m against $536.7m on lower Borderlands marketing, partly offset by GTA marketing. Q1 FY2027 cost of revenue included a $43.4m impairment for an unannounced third party title that was stopped.
  • GTA VI preparation (10-Q): capitalized software development costs and licenses $2.58bn at 30 Sep 2026 against $2.35bn at 31 Mar 2026; inventory $34.1m against $7.3m, ahead of the physical launch; preorders began in June 2026 and the 10-Q states that initial demand outpaced historical benchmarks for the series.
Table 6.1 Outlook as filed and every FY2027 revision (fiscal year to 31 Mar 2027)
ItemOutlookSource
FY2027 net bookings$8.0bn to $8.2bn; set 21 May 2026, unchanged 7 Aug and 9 Nov 2026; FY2026 actual $6.72bn8-K Ex 99.1
FY2027 GAAP net revenue$7.98bn to $8.18bn (May and Aug: $7.9bn to $8.1bn)8-K Ex 99.1, 9 Nov 2026
FY2027 GAAP net income$109m to $142m (May: $105m to $141m; Aug: $104m to $143m)8-K Ex 99.1, 9 Nov 2026
FY2027 GAAP diluted EPS$0.57 to $0.75 on 189.5m shares (May and Aug: $0.55 to $0.75)8-K Ex 99.1, 9 Nov 2026
FY2027 EBITDA (non GAAP)$1.024bn to $1.082bn (May: $1.013bn to $1.07bn; Aug: $993m to $1.053bn)8-K Ex 99.1, 9 Nov 2026
FY2027 operating cash flow and capexoperating cash flow above $1bn (unchanged); capex about $290m (May: about $200m; raised 7 Aug 2026)8-K Ex 99.1; 10-Q
Q3 FY2027 (Dec 2026 quarter)net bookings $3.35bn to $3.5bn against $1.76bn; GAAP net revenue $3.27bn to $3.42bn; GAAP EPS $1.30 to $1.44 on 192.0m shares; EBITDA $651m to $698m8-K Ex 99.1, 9 Nov 2026
Implied H2 FY2027 net bookings$5.01bn to $5.21bn (FY2027 outlook less H1 actual $2.99bn); implied Q4 FY2027 about $1.69bn at midpointscomputed from 8-K Ex 99.1
Q2 FY2027 net bookings, outlook against actual$1.62bn to $1.67bn; actual $1.60bn, below the range8-K Ex 99.1, 7 Aug and 9 Nov 2026
Q1 FY2027 net bookings, outlook against actual$1.32bn to $1.37bn; actual $1.39bn, above the range8-K Ex 99.1, 21 May and 7 Aug 2026
FY2026 net bookings, outlook history$5.9bn to $6.0bn (May 2025), $6.05bn to $6.15bn (Aug 2025), $6.4bn to $6.5bn (Nov 2025), $6.65bn to $6.7bn (Feb 2026); actual $6.72bn8-K Ex 99.1, FY2026 releases

Management and CFO commentary

  • CEO Strauss Zelnick, Q2 FY2027 release (9 Nov 2026): the GTA VI launch is ten days away with preorders at unprecedented levels; FY2027 net bookings outlook of $8bn to $8.2bn reiterated; next steps named are new hits, emerging business opportunities, geographic expansion and accretive M&A.
  • Q1 FY2027 release (7 Aug 2026): FY2027 net bookings outlook reiterated at $8.0bn to $8.2bn with reference to the 19 Nov 2026 GTA VI launch; capex outlook raised to about $290m.
  • Q4 FY2026 release (21 May 2026): FY2026 above initial expectations at every label; FY2027 expected to set record operating levels on the GTA VI launch.
  • Q3 FY2026 release (3 Feb 2026): FY2026 net bookings outlook raised for the third time; record net bookings expected in FY2027.
  • CFO commentary: Take‑Two files no separate CFO commentary document; financial detail and the outlook tables come from the releases. Earnings call remarks are left out.
Table 6.2 Management statements in their own words
SpeakerDate and sourceStatement
Strauss Zelnick, Chairman and CEO9 Nov 2026, 8-K Ex 99.1 Q2 FY2027“with pre‑orders continuing to reach unprecedented levels, we expect to deliver an historic year”
Strauss Zelnick, Chairman and CEO6 Nov 2025, 8-K Ex 99.1 Q2 FY2026“we expect to achieve record levels of Net Bookings in Fiscal 2027”
Table 6.3 Key disclosures in the Forms 10-Q and 10-K
ItemDisclosure
10-Q Q2 FY2027, liquidityCash $1.15bn plus short term investments $524.2m; $945.0m of cash held outside the US; revolver availability $997.9m; $215m receivables sale facility unused in H1 FY2027.
10-Q Q2 FY2027, London buildingBuilding in London, previously leased office space, bought 10 Aug 2026 and recorded as an asset acquisition: capitalized cost $91.8m, of which $82.9m land; H1 FY2027 capex $163.3m.
10-Q Q2 FY2027, debt$600m 3.70% notes due 14 Apr 2027 moved to short term debt; FY2028 maturities $1.4bn (2027 and 2028 notes); $29.4m zero coupon Zynga convertible due 15 Dec 2026.
10-Q Q2 FY2027, customersFour customers took 27.1%, 20.7%, 14.7% and 11.9% of H1 FY2027 net revenue; the five largest 80.8%.
10-Q Q2 FY2027, Xbox agreementEx 10.1 holds the Xbox Publisher License Agreement (redacted), effective 17 Sep 2026; Take‑Two grants Microsoft a worldwide, sublicensable license during the term to distribute its digital content on Xbox; audits may cover the previous 3 years of records.
10-Q Q2 FY2027, subsequent eventReorganization of certain intangible assets in November 2026 to simplify the global structure; effect on tax rate and deferred taxes under evaluation.
10-K FY2026, platform agreementsSony PlayStation agreement runs to 31 Mar 2027 with automatic one year renewals; Sony may terminate on 30 days notice. Mobile revenue through Apple and Google platforms 91.0% against 92.9%.
10-K FY2026, commitmentsContractual commitments $740.1m at 31 Mar 2026: software development and licensing $175.8m, marketing $206.9m (mostly sports leagues), purchase obligations $357.4m.
10-K FY2026, ZMCZMC Advisors (Zelnick, Slatoff) management agreement runs to 31 Mar 2029: $3.3m annual fee and bonus of up to $13.2m; FY2026 consulting expense $16.6m plus $62.9m of stock compensation for ZMC units.
10-K FY2026, competitorsNamed competitors: Electronic Arts, Embracer Group, Epic Games, Playrix, Playtika, Roblox, Savvy Games, Tencent and Ubisoft, plus Sony, Microsoft and Nintendo.

7 Peer Valuation & Sector Summary

  • Sector: video game publishing on console, PC and mobile. Peers with comparable SEC filings: Electronic Arts, Roblox and Playtika. Electronic Arts was taken private and delisted on 4 Aug 2026; its last filed quarter is Jun 2026. Sony and Microsoft report gaming within larger groups and appear in the driver chapters. Nintendo files no reports with the SEC.
  • Growth (latest quarter year on year; EA Jun 2026 quarter, others Sep 2026 quarter): EA 18.9%, RBLX 15.6%, PLTK (0.1%), TTWO (15.6%). TTWO net bookings fell 18.3% in the same quarter.
  • Margins TTM (EA to Jun 2026, others to Sep 2026): operating margin EA 17.9%, TTWO (2.8%), PLTK (2.8%), RBLX (19.8%); gross margin EA 79.9%, RBLX 79.3%, PLTK 73.6%, TTWO 56.6%; FCF margin RBLX 26.6%, EA 26.3%, PLTK 17.0%, TTWO 1.5%. TTWO gross margin includes amortization of acquired intangibles and capitalized software in cost of revenue.
  • Valuation: EV/Sales TTWO 6.42x, RBLX 5.38x, PLTK 0.98x; net cash TTWO ($0.85bn), RBLX $5.23bn incl. long term investments, PLTK ($1.79bn).
Table 7.1 Peer comparison, latest reported trailing twelve months
CompanyRevenue TTM ($bn)Revenue growth (%)Gross margin (%)Operating margin (%)Net margin (%)FCF margin (%)ROE (%)Net cash ($bn)Market value ($bn)EV/Sales (x)
TTWO6.4(15.6)56.6(2.8)(3.8)1.5(6.7)(0.9)406.4
EA7.918.979.917.913.826.315.30.9n/an/a
RBLX5.915.679.3(19.8)(16.5)26.6n/a5.2375.4
PLTK2.8(0.1)73.6(2.8)(9.8)17.0n/a(1.8)11.0
TTWO, RBLX and PLTK TTM to 30 Sep 2026; EA TTM to 30 Jun 2026 from its last 10-Q and FY2026 10-K, as it was taken private and delisted on 4 Aug 2026, so it has no market value. Growth is the latest quarter year on year (TTWO GAAP net revenue; TTWO net bookings fell 18.3%). P/E is left out as TTM GAAP earnings are negative for TTWO, RBLX and PLTK. ROE is n/a where equity is near zero or negative. Sony and Microsoft report gaming as segments and are compared in chapters 2 and 3. Prices of 10 Nov 2026.
Figure 7.1 Revenue growth versus operating margin, peer set

8 Material Events & Contracts

  • Seven Forms 8-K from 6 Nov 2025 to 9 Nov 2026: five earnings releases (Ex 99.1), the annual meeting results with the officer exculpation charter amendment (Ex 3.1) and the Xbox Publisher License Agreement (Item 1.01); no Form 8-K/A.
  • Xbox Publisher License Agreement (8-K of 30 Sep 2026, Item 1.01): signed 28 Sep 2026 and effective 17 Sep 2026; grants rights to develop, publish, make, market and sell Xbox compatible products for all Xbox devices and supersedes the prior Xbox publisher agreements, which ran to 31 Mar 2027. Microsoft pays the wholesale price or an agreed revenue share on digital sales through its store, approves game concepts and final builds and charges fees and royalties per physical unit. The 10-Q of 9 Nov 2026 files the redacted text as Ex 10.1; term lengths and economics are redacted.
  • London building (10-Q): the building where Take‑Two previously leased office space in London was bought on 10 Aug 2026 and recorded as an asset acquisition at $91.8m, of which $82.9m land. The FY2027 capex outlook was raised to about $290m from about $200m on 7 Aug 2026.
  • GTA VI dates as filed: the 10-Q of 8 Feb 2024 states a first trailer in Dec 2023 and release in 2025; the Q4 FY2024 release of 16 May 2024 narrowed the calendar 2025 window to Fall 2025; the 8-K of 2 May 2025 set 26 May 2026; the Q2 FY2026 release of 6 Nov 2025 set 19 Nov 2026, repeated in every release since.
Table 8.1 Forms 8-K filed 6 Nov 2025 to 9 Nov 2026
DateItemsEvent
9 Nov 20262.02, 9.01Q2 FY2027 results (Ex 99.1): net bookings $1.60bn, (18%), below the $1.62bn to $1.67bn outlook; GAAP net revenue $1.50bn; net loss $54.0m. FY2027 net bookings outlook $8.0bn to $8.2bn reiterated; Q3 FY2027 outlook $3.35bn to $3.5bn. GTA VI 19 Nov 2026.
30 Sep 20261.01Xbox Publisher License Agreement with Microsoft signed 28 Sep 2026, effective 17 Sep 2026, covering all Xbox devices and replacing prior Xbox publisher agreements; text filed as Ex 10.1 to the Q2 FY2027 10-Q. No exhibit to the 8-K.
22 Sep 20265.03, 5.07, 9.01Annual meeting of 17 Sep 2026: 10 directors elected, say on pay and the officer exculpation charter amendment (120.4m for, 23.6m against) approved, EY ratified. Ex 3.1: certificate of amendment filed 18 Sep 2026.
7 Aug 20262.02, 9.01Q1 FY2027 results: net bookings $1.39bn, (3%), above the $1.32bn to $1.37bn outlook; $43.4m impairment of an unannounced third party title; capex outlook raised to about $290m.
21 May 20262.02, 9.01Q4 and FY2026 results: FY2026 net bookings $6.72bn, +19%; GAAP net revenue $6.66bn; initial FY2027 net bookings outlook $8.0bn to $8.2bn; GTA VI 19 Nov 2026.
3 Feb 20262.02, 9.01Q3 FY2026 results: net bookings $1.76bn, +28%; FY2026 net bookings outlook raised to $6.65bn to $6.7bn.
6 Nov 20252.02, 9.01Q2 FY2026 results: net bookings $1.96bn, +33%; GTA VI moved from 26 May 2026 to 19 Nov 2026; FY2026 net bookings outlook raised to $6.4bn to $6.5bn.
Table 8.2 Material contracts and financing arrangements
ContractTerms
Xbox Publisher License Agreement (Microsoft)Signed 28 Sep 2026, effective 17 Sep 2026; all Xbox devices; replaces prior Xbox agreements; initial term with automatic renewals; terminable for material breach or insolvency (8-K; 10-Q Ex 10.1).
PlayStation agreement (Sony)Runs to 31 Mar 2027 with automatic one year renewals; Sony may terminate on 30 days notice (10-K FY2026).
Senior notes$2.5bn: 3.70% due Apr 2027 $600m, 4.95% due Mar 2028 $800m, 5.40% due Jun 2029 $300m, 4.00% due Apr 2032 $500m, 5.60% due Jun 2034 $300m (10-Q).
Revolving credit facility$1bn to 19 May 2030, undrawn; $997.9m available at 30 Sep 2026. Zero coupon Zynga convertible notes $29.4m due 15 Dec 2026.
ZMC management agreementRuns to 31 Mar 2029: $3.3m annual fee, bonus up to $13.2m, plus stock units; CEO Strauss Zelnick and President Karl Slatoff are ZMC partners (10-K).
London building purchaseBought 10 Aug 2026; capitalized cost $91.8m, of which $82.9m land (10-Q).
New York headquarters leaseThird amendment dated 22 Dec 2025 for 1133 Avenue of the Americas; fixed rent for the 15th floor $1.10m a year for 2026 to 2030 (10-Q Ex 10.1 of 3 Feb 2026).

9 Ownership, Voting Power & Annual Meeting

  • Ownership: one class of common stock with one vote per share and no controlling holder; directors and officers as a group 1.12%. Holders of 5% or more at 15 Jul 2026: Vanguard 7.02%, BlackRock 6.81%, State Street 6.43% and the Public Investment Fund of Saudi Arabia 6.10%, held through Savvy Games, a company the 10-K names as a competitor (2026 proxy). Shares outstanding 187,213,488 at 26 Oct 2026 (10-Q cover).
  • 2026 annual meeting (17 Sep 2026, 8-K of 22 Sep 2026): 159.2m of 187.0m shares represented. All 10 directors elected, with support from 93.1% (Roland Hernandez) to 99.8%; say on pay 95.3%. The charter amendment limiting the liability of certain officers under Delaware law received 120.4m votes for and 23.6m against (83.6% of votes cast), the largest against vote of the meeting; the certificate of amendment was filed 18 Sep 2026 (Ex 3.1).
  • Insiders, 12 months to 10 Nov 2026: no open market purchases; sales about $117.6m, of which about $77.8m on filings flagged as Rule 10b5‑1 plans. ZMC sold 208,969 shares at weighted average prices of $224.44 to $231.01 (about $47.5m) on 1 Jun 2026 under a Rule 10b5‑1 plan to cover partner taxes after 418,774 ZMC units vested; it is reported on the Forms 4 of both Zelnick and Slatoff and counted once.
  • Other sellers: CEO Strauss Zelnick about $38.5m in Mar, May and Aug 2026 outside the ZMC sale; President Karl Slatoff about $8.7m (3 Jun 2026); Chief Legal Officer Daniel Emerson about $9.7m; CFO Lainie Goldstein about $7.8m. Six directors sold a combined $5.4m.
Table 9.1 Annual meeting vote results, 17 Sep 2026
ProposalFor (m votes)Against (m votes)Abstain (m votes)For as % of votes castResult
Elect Strauss Zelnick139.34.60.596.8elected
Elect Michael Dornemann138.75.50.196.2elected
Elect William Gordon144.00.20.199.8elected
Elect Roland Hernandez134.110.00.293.1elected
Elect J Moses140.63.70.197.5elected
Elect Michael Sheresky136.67.60.194.7elected
Elect Ellen Siminoff142.12.10.298.6elected
Elect LaVerne Srinivasan143.90.40.199.7elected
Elect Susan Tolson139.15.10.196.5elected
Elect Paul Viera143.90.30.199.8elected
Advisory vote on executive compensation137.46.70.295.3approved
Charter amendment limiting liability of certain officers (Delaware law)120.423.60.383.6approved; certificate filed 18 Sep 2026
Ratify Ernst & Young LLP for FY2027151.77.40.195.3ratified
Broker non votes 14.9m on each item except the auditor ratification. Directors are elected by majority of votes cast.

Annual meeting remarks

  • The Form 8-K reports vote counts only; management remarks and shareholder questions from the virtual meeting of 17 Sep 2026 were not filed and are left out.
Table 9.2 Largest holders
HolderShares (m)Share of class (%)Source
Vanguard Capital Management13.137.022026 proxy
BlackRock, Inc.12.736.812026 proxy
State Street Corporation12.036.432026 proxy
Public Investment Fund11.416.102026 proxy
JPMorgan Chase & Co.9.304.982026 proxy
Strauss Zelnick (incl. ZMC RSUs)1.38n/a2026 proxy
Holdings as of 15 Jul 2026 per the proxy filed 27 Jul 2026. One class of common stock with one vote per share. The Public Investment Fund holds through Savvy Games, which the 10-K names as a competitor. Zelnick's figure includes ZMC units.

10 Risk Factors

  • Item 1A of the FY2026 Form 10-K holds 48 risk factors, as in FY2025 (25,049 words against 23,777): 1 added (limits on net operating loss and tax credit carryforwards after an ownership change), 1 removed (growth of mobile devices as game platforms, folded into the digital sales factor) and 3 materially reworded (AI, competition for retailer promotional support, tax); 11 more kept their wording but carry new facts. The Forms 10-Q for Q1 and Q2 FY2027 state no material changes. GTA VI is not named in Item 1A.
Table 10.1 Risk factors with filed figures
RiskDisclosure and change
Dependence on Grand Theft Auto and other hits (heading reworded)GTA products 12.4% of FY2026 net revenue and 12.6% of H1 FY2027; top five franchises 54.3%. Q3 FY2027 outlook of $3.35bn to $3.5bn depends on the 19 Nov 2026 release.
Platform concentrationFive customers 80.8% of H1 FY2027 net revenue; mobile revenue through Apple and Google 91.0% in FY2026; Sony may end the PlayStation agreement on 30 days notice.
AI (reworded)Heading widened to operational, reputational, financial and competition risks; body doubled to 510 words, adding the EU AI Act timetable, US state laws, ownership of AI generated assets and competitors using AI to imitate games.
Net operating loss carryforwards (added)An ownership change of more than 50% over three years could cap annual use of NOL and tax credit carryforwards (Sections 382 and 383).
Tax (reworded)Adds the One Big Beautiful Bill Act of 4 Jul 2025, a possible scaling back of software development tax credits and OECD Pillar Two guidance of 5 Jan 2026; FY2026 effective tax rate (50.8%).
Retailer promotional support (reworded)References to retail shelf space dropped; the factor now covers promotional support for physical sales, which were 3.0% of FY2026 revenue.
IndebtednessBook debt $2.52bn at 30 Sep 2026; $600m due 14 Apr 2027; net debt $846.2m.
Loot boxes, minors and privacyAdds Brazil's bar on paid random items for players under 18, Australia's rules, Spain and Portugal bills and FTC COPPA Rule amendments effective Apr 2026; NBA 2K and WWE 2K named among games with mechanics that may be deemed loot boxes.

How risk factors changed

  • Comparison: 10-K FY2026 (year to 31 Mar 2026) filed 21 May 2026 acc 0001628280-26-037434 against 10-K FY2025 (year to 31 Mar 2025) filed 20 May 2025 acc 0001628280-25-026694.
  • Word count rose 5.4% to 25,049 from 23,777 while the number of factors stayed at 48.
  • AI is mentioned in 7 risk factors against 4 a year earlier, and the abbreviation AI appears 22 times against 13; the dedicated AI factor doubled to 510 words.
  • Every reference to the Israel‑Hamas war (6 factors) was replaced by 'the war in the Middle East'.
  • Child safety and age assurance rules (COPPA amendments, Brazil, Australia, EU Digital Fairness Act, under 16 social media proposals) account for most of the 219 word growth in the privacy factor and the new detail in the loot box factor.
  • Tariff text moved from Canada, China and Mexico negotiations to 2026 US court rulings and the 10% global tariff; tariffs are mentioned in 6 factors in both years.
Figure 10.1 Risk factors by change against the prior filing
Table 10.2 Size of the risk factor section
Measure10-K FY202510-K FY2026
Risk factors (count)4848
Words in Item 1A23,77725,049
Table 10.3 Risk factors added, removed and materially reworded
ChangeRisk factorWhat changed
AddedSection 382 limits on NOL and tax credit carryforwardsNew 255 word factor: an ownership change of more than 50% over a three year testing period, including through trades by 5% holders or new share issuance, would cap annual use of net operating loss and tax credit carryforwards and some could expire unused.
RemovedMobile devices as game platforms may not growThe 149 word standalone FY2025 factor was removed; its text (mobile market may not grow as expected, games not on all devices, dependence on growth of mobile games) now sits inside the digital sales and free to play factor, which grew from 739 to 883 words.
RewordedAI development, use and incorporationHeading widened from 'operational and reputational' risks of AI in products to 'operational, reputational, financial, and competition' risks in products and across the industry; body doubled from 253 to 510 words and adds the EU AI Act timetable (in force Aug 2024, provisions enforceable Feb 2025 to Aug 2027, high risk enforcement likely delayed to Dec 2027), US state AI laws, staff entering confidential data into third party AI services, flawed training data, uncertain copyright ownership of AI generated assets, and competitors imitating products with AI.
RewordedCompetition for retailer promotional supportAll references to retail shelf space were dropped from heading and body (175 to 106 words); the factor now covers only competition for promotional support for physical sales.
RewordedTax rate changes and additional tax liabilitiesBody grew from 986 to 1,153 words: adds the One Big Beautiful Bill Act of 4 Jul 2025 (reduced estimated US cash tax, no effect on deferred taxes given the full US valuation allowance), the risk that legislation scales back software development tax credits, and the OECD 5 Jan 2026 side by side Pillar Two guidance; drops the TCJA Section 174 R&D capitalization passage.
RewordedDependence on Grand Theft Auto and other hitsHeading now reads 'Grand Theft Auto products and other hit titles'; GTA share of net revenue 12.4% in FY2026 against 12.6% in FY2025, top five franchises 54.3% against 53.1%; Red Dead Redemption no longer named as a hit product example.
RewordedHighly competitive industryRoblox and Epic Games added to the named competitor list (Electronic Arts, Embracer, Microsoft, Nintendo, Playrix, Playtika, Savvy Games, Sony, Tencent, Ubisoft retained); three sentences now cite AI as a way competitors and small developers can imitate or launch games.
RewordedProducts for current video game platformsConsole share of net revenue updated to 39.0% from 37.3%; mobile revenue through Apple and Google platforms 91.0% against 92.9%; adds that higher console prices could lower demand and that tariffs or trade restrictions on components have affected console supply.
RewordedHardware licensor approval and platform feesAdds platform requirements on content classification, age rating and age based access tied to child safety rules, replaces 'royalty rates' with 'commission rates and service fees', and adds risks from processing payments outside platform billing systems (fraud, chargebacks, processor failures).
RewordedIT systems, cyberattacks and supply chainAdds insider threats and software supply chain attacks, AI enabled automated attack methods, mobile and PC platform providers; drops the defined 'Cybersecurity Incident' term while keeping the Sep 2022 Rockstar intrusion example.
RewordedDigital sales and free to play exposureAbsorbs the removed mobile device factor (dependence on growth of the mobile games market and on device popularity).
RewordedIn game advertising and data practicesAdds litigation risk under the US Video Privacy Protection Act and the California Invasion of Privacy Act over cookies and tracking, noting that some courts treated such practices without opt in consent as eavesdropping.
RewordedInternational operations and tariffsReplaces the FY2025 Canada, China and Mexico tariff passage with the US Supreme Court ruling of 20 Feb 2026 against IEEPA tariffs, the 10% global tariff for 150 days ordered 24 Feb 2026, and the Court of International Trade panel vote of 7 May 2026 that the 10% tariffs are illegal; adds online gaming to the list of laws.
RewordedLaws on loot boxes, minors and online safetyAdds Australia and Brazil rules on simulated gambling and loot boxes, Australia's Phase 2 Industry Codes on age assurance, the EU Digital Fairness Act draft expected later in 2026 covering loot boxes and virtual currencies, a Portugal bill of Feb 2026 following Spain's Mar 2025 bill, and UK and EU proposals to bar social media for users under 15 or 16; drops the Dutch, Austrian court and 2023 Australian guideline passages.
RewordedData privacy and consumer protection lawsBody grew from 1,695 to 1,914 words: adds FTC COPPA Rule amendments effective Apr 2026, the Mar 2026 narrowing of the injunction on the California Age Appropriate Design Code Act, 2026 state laws on parental consent, age verification and app store accountability, online safety laws in Australia, the UK and Brazil, and Brazil's ban on paid random items for players under 18.
RewordedAcquisitions and investmentsCites the goodwill impairment of about $3.5bn recognized in FY2025 as an example of acquisition accounting charges.
Showing 14 of 15 materially reworded factors.
Table 10.4 Risk factor updates in quarterly reports since the annual filing
FilingChange disclosed
10-Q Q1 FY2027 (Jun 2026 quarter) filed 7 Aug 2026Part II Item 1A states no material changes to the risk factors in the FY2026 10-K.
10-Q Q2 FY2027 (Sep 2026 quarter) filed 9 Nov 2026Part II Item 1A states no material changes to the risk factors in the FY2026 10-K.

11 Stock Price, Scenarios & Sensitivity

  • TTWO traded at $215.20 on 10 Nov 2026, the session after the Q2 FY2027 results (prior close $207.40); the price is 19.1% below the 52 week high of $265.94 and 17.0% above the low of $183.86.
  • Valuation: market value $40.29bn on 187.21m shares; enterprise value $41.14bn after net debt of $846.2m; EV/Sales 6.4x TTM GAAP net revenue, 6.5x TTM net bookings and 5.1x the FY2027 net bookings outlook midpoint of $8.1bn. No P/E: TTM GAAP net income is a loss of $240.5m.
  • Scenario basis: exit EV/Sales on GAAP net revenue, as GAAP losses rule out a P/E. FY2029 revenue (year to 31 Mar 2029) grows from FY2026 GAAP net revenue of $6.66bn; implied price equals FY2029 revenue times the exit multiple, less net debt of $846.2m held flat, divided by 189.5m shares, the FY2027 diluted share count in the outlook. Base multiple 5.0x is close to the current 5.1x on the FY2027 outlook midpoint; best 6.5x is close to the current 6.4x on TTM revenue.
Figure 11.1 TTWO monthly closing price and three year scenarios

Critical factors and core assumptions

Table 11.1 Critical factors behind the best case
FactorCurrent valueBest case requiresEvidence in filings and calls
GTA VI launch and Q3 FY2027Q3 FY2027 net bookings outlook $3.35bn to $3.5bn; release 19 Nov 2026Q3 above $3.5bn and FY2027 above $8.2bn8-K Ex 99.1, 9 Nov 2026; 10-Q
Recurrent consumer spendingRCS net bookings $1.30bn, down 9%; 81% of net bookingsRCS growth back above 10% once GTA VI online content is live8-K Ex 99.1, 9 Nov 2026
Mobile (Zynga)net bookings $707.6m, (13.5%)stable mobile bookings and lower platform fees through direct to consumer sales8-K Ex 99.1; 10-Q
GAAP marginTTM operating margin (2.8%); FY2027 amortization of acquired intangibles $623m, SBC $462moperating margin above 25% by FY2029 as amortization falls and revenue scales8-K Ex 99.1; 10-K
Cash and balance sheetnet debt $846.2m; FY2027 operating cash flow outlook above $1bnnet cash by Mar 2027 and buybacks restart10-Q; 8-K Ex 99.1
Release slate after GTA VIPGA TOUR 2K27, Top Goal and CSR 3 announced without datesreleases on time in FY2028 and FY20298-K Ex 99.1, 9 Nov 2026
  • Revenue base: FY2026 GAAP net revenue $6.66bn; FY2027 GAAP net revenue outlook $7.98bn to $8.18bn and net bookings outlook $8.0bn to $8.2bn.
  • Best case: 18% revenue CAGR to $10.9bn in FY2029, with GTA VI sales above plan, GTA VI online content building in FY2028 and FY2029 and mobile growing again; exit 6.5x EV/Sales.
  • Base case: 12.5% revenue CAGR to $9.5bn, with FY2027 at the outlook and FY2028 holding near that level on GTA VI catalog sales; exit 5.0x EV/Sales.
  • Worst case: 6% revenue CAGR to $7.9bn, with GTA VI below plan, RCS falling as in Q2 FY2027 and mobile net bookings declining as in Q2 FY2027, (13.5%); exit 3.0x EV/Sales.
  • Shares 189.5m held flat with no buybacks; net debt $846.2m held flat; no dividend. These are model assumptions; the company outlook covers FY2027 only.

Scenarios, three years forward

Table 11.2 Scenario analysis, FY2026 to FY2029
MeasureWorst caseBase caseBest case
Revenue CAGR, 3 years (%)6.012.518.0
Revenue, FY2029 ($bn)7.99.510.9
Exit EV/Sales (x)3.05.06.5
Implied price ($)121246371
Change against $215.20 (%)(44)1472
Implied annual return (%)(17.5)4.519.9
Valuation basis: exit EV/Sales on FY2029 GAAP net revenue, less net debt of $846.2m at 30 Sep 2026 held flat, divided by 189.5m shares. Operating margins do not enter the price. No dividend is paid.
Figure 11.2 Three year price scenarios

Sensitivity analysis

Table 11.3 Sensitivity of implied price to revenue CAGR and exit EV/Sales
Revenue CAGR \ EV/Sales3x4x5x6x7x8x
3%$111$149$187$226$264$303
6%$121$163$205$247$288$330
9%$132$177$223$268$314$359
12%$144$193$242$292$341$390
15%$156$209$263$316$369$423
18%$169$226$284$342$400$457
Cells show implied share price in year 3. Price on 10 Nov 2026 $215.20. Blue cells sit above it, red cells below. Each cell uses net debt of $846.2m held flat and 189.5m shares.

Disclaimer

This analysis is for information only and is not financial advice. It is derived from public SEC filings retrieved via sec-api.io and is not a publication of the U.S. Securities and Exchange Commission. Scenario values are model outputs under stated assumptions and are not forecasts. Data as of 10 November 2026.

Sources

All company and peer figures are read from SEC filings retrieved through the sec-api.io MCP server. Nintendo files no reports with the SEC and is not included in the figures.

Table A.1 Filings used, with accession numbers
FormPeriodFiledAccession number
10-QQ2 FY20279 Nov 20260001628280-26-072254
8-K (Ex 99.1)Q2 FY20279 Nov 20260001628280-26-072175
8-K (Item 1.01)Xbox agreement30 Sep 20260001628280-26-064001
8-K (Items 5.03, 5.07)Annual meeting22 Sep 20260001628280-26-063032
10-QQ1 FY20277 Aug 20260001628280-26-054870
8-K (Ex 99.1)Q1 FY20277 Aug 20260001628280-26-054580
DEF 14A2026 proxy27 Jul 20260001628280-26-049813
10-KFY202621 May 20260001628280-26-037434
8-K (Ex 99.1)Q4 FY202621 May 20260001628280-26-037260
8-K (Ex 99.1)Q3 FY20263 Feb 20260001628280-26-005010
8-K (Ex 99.1)Q2 FY20266 Nov 20250001628280-25-050182
8-K (Ex 99.1)Q1 FY20267 Aug 20250001628280-25-038919
10-KFY202520 May 20250001628280-25-026694
8-K (Ex 99.1)Q4 FY202515 May 20250001628280-25-025900
8-K (Ex 99.1)Q4 FY202416 May 20240001628280-24-023782
10-KFY202421 May 20240001628280-24-024623
10-KFY202325 May 20230001628280-23-019851
8-K (Ex 99.1)Q4 FY202317 May 20230001628280-23-018699
Table A.2 Competitor and other filings used
CompanyFormFiledAccession number
Electronic Arts10-K FY202620260001628280-26-033617
Electronic Arts10-Q Q1 FY2027 (Jun 2026 quarter)3 Aug 20260001628280-26-051829
Electronic Arts8-K (take private completed)4 Aug 20260001140361-26-031157
Microsoft10-Q Q1 FY2027 (Sep 2026 quarter)28 Oct 20260001193125-26-436133
Playtika10-Q Q3 202620260001828016-26-000056
Playtika10-K FY202520260001828016-26-000010
Playtika8-K Ex 99.1 Q3 20265 Nov 20260001828016-26-000053
Roblox10-K FY202520260001315098-26-000024
Roblox8-K Ex 99.1 Q3 2026 and 10-Q29 Oct 20260001628280-26-068235
Roblox8-K Ex 99.1 Q3 2026 and 10-Q29 Oct 20260001628280-26-068253
Sony6-K Q2 FY2026 results (Sep 2026 quarter)5 Nov 20260001104659-26-122935
Take‑Two10-Q Q3 FY2024 (GTA VI window)8 Feb 20240001628280-24-003951
Take‑Two8-K (GTA VI date)2 May 20250001628280-25-021672
Unity8-K Ex 99.1 Q3 20265 Nov 20260001810806-26-000053
Table B.1 Exhibits to Forms 8-K filed in the last twelve months
FiledExhibitDocumentContent
9 Nov 2026EX-99.1Q2 FY2027 results release (Sep 2026 quarter)net bookings $1.60bn, down 18% from $1.96bn and $18.7m below the low end of the $1.62bn to $1.67bn guidance; RCS bookings down 9% to $1.30bn, 81% of total; GAAP net revenue $1.50bn against $1.77bn; GAAP net loss $54.0m ($0.29 per share) against $133.9m; EBITDA $92.2m against $116.7m
9 Nov 202610-Q EX-10.1Xbox Publisher License Agreement (redacted text)Effective 17 Sep 2026 between Microsoft and Take‑Two; term lengths and economics redacted; Take‑Two grants Microsoft a worldwide, sublicensable license during the term to distribute its digital content on Xbox; Take‑Two must keep content archived at least 2 years after store availability ends
30 Sep 20268-K body (Item 1.01, no exhibit; agreement filed as 10-Q Ex 10.1)New Xbox Publisher License Agreement with MicrosoftSigned 28 Sep 2026, effective 17 Sep 2026; grants rights to develop, publish, make, market and sell Xbox compatible products for all Xbox devices and supersedes all prior Xbox publisher agreements; Microsoft pays the wholesale price or agreed revenue share on digital sales through its store, approves game concepts and final builds, and charges fees and royalties per physical unit made
22 Sep 2026EX-3.1 and 8-K body (Items 5.03, 5.07)Annual meeting results and officer exculpation charter amendmentAnnual meeting held 17 Sep 2026 by audio webcast; 159,237,889 of 186,980,443 shares represented; all 10 directors elected; Strauss Zelnick 139.3m for and 4.6m against; Roland Hernandez had the most against votes at 10.0m
7 Aug 2026EX-99.1Q1 FY2027 results release (Jun 2026 quarter)net bookings $1.39bn, down 3% from $1.42bn and slightly above guidance; RCS bookings down 1% to $1.17bn, 84% of total; GAAP net revenue $1.53bn against $1.50bn; GAAP net loss $34.1m ($0.18 per share) including a $43.4m impairment for an unannounced third party title that was stopped
21 May 2026EX-99.1Q4 and FY2026 results release, initial FY2027 outlookQ4 FY2026 net bookings $1.58bn, flat year on year and above guidance; RCS up 7%, 82% of total; GAAP net loss $59.5m against $3.73bn; FY2026 net bookings $6.72bn, up 19% from $5.65bn; RCS up 17%, 78% of total; GAAP net revenue $6.66bn, up 18%; GAAP net loss $298.2m against $4.48bn
3 Feb 2026EX-99.1Q3 FY2026 results release (Dec 2025 quarter)net bookings $1.76bn, up 28% from $1.37bn and above guidance; RCS bookings up 23%, 76% of total; GAAP net revenue $1.70bn against $1.36bn; GAAP net loss $92.9m ($0.50 per share) against $125.2m
3 Feb 202610-Q EX-10.1Third Amendment to New York headquarters leaseDated 22 Dec 2025 with DOLP 1133 Properties III LLC for 1133 Avenue of the Americas; Fixed rent for the 15th floor space $1,101,450 a year for 2026 to 2030, $1,218,938 for 2031 to 2035 and $1,336,426 from 2036; rent abated $406,312.67 for Jan to Apr 2035
6 Nov 2025EX-99.1Q2 FY2026 results release (Sep 2025 quarter)net bookings $1.96bn, up 33% from $1.47bn and above the guidance range; recurrent consumer spending (RCS) bookings up 20%, 73% of total; GAAP net revenue $1.77bn against $1.35bn; GAAP net loss $133.9m ($0.73 per share) against $365.5m ($2.08)